![]() ![]() Lighting effects look great, the car models are awesome, and the new zombie discovery mechanic makes coming across new (and sometimes annoying) enemies a lot of fun. The graphics of Zombie Highway 2 are just nuts, particularly with the rock-solid sky high framerate on my retina iPad mini. The free to play stuff doesn’t feel obnoxious, and instead just amounts to converting real-world dollars into faster progress in game. Core gameplay is still the same, in that you’ll be scraping and shooting zombies off the side of your car, unlocking upgrades along the way, and getting deeper and deeper into the game with each subsequent run. Zombie Highway 2 (Free) now actually feels like a proper sequel, as it’s all the fun of the original, all the technical improvements of the spinoff, and was actually designed from the ground up as a free to play game instead of being stuck in the not-quite-free-to-play limbo the original was. Most of the improvements between Driver’s Ed and the original felt like technical achievements, which lead to the in-game world feeling substantially more alive than the desolate road of the original. Zombie Highway: Driver’s Ed (Free) hit late last year, and while I enjoyed it, it was a little weird in that it was a “spinoff," and not a sequel. It’s been a fascinating project to watch too, as it was released before the explosion of free to play on the App Store, but still managed to do very well for Auxbrain through more than a handful of paid to free promotions, addition of IAP, and more. Originally released all the way back in 2010, the original Zombie Highway (Free) could easily be described as an App Store classic. If you disagree with what we’ve chosen, let’s try to use the comments of these articles to have conversations about what game is your game of the week and why. These picks might be controversial, and that’s OK. Instead, it’s more just us picking out the single game out of the week’s releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one. Now, before anyone goes over-thinking this, it doesn’t necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable “best" thing. ![]() ![]() The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. ![]()
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